LEAD 3D ARTIST / TEXTURE ARTIST / CREATIVE DIRECTOR / GENERALIST
A bit about me
G'day, I’m Fyn! I’m a Lead 3D Artist, Texture Artist, Creative Director, and all-round Generalist with eight years of experience bringing worlds and characters to life.
I’ve worked on everything from small indie projects to collaborations with Disney, Pixar, LEGO, Lucasfilm, and Namco. I love jumping between styles; from hyper-real to stylised and painterly - and finding that sweet spot where art feels both crafted and alive.
I take my work seriously, but not myself too much - a good laugh always makes for better art. Whether I’m building worlds, painting textures, or directing a scene, I aim to create with precision, creativity, and a bit of personality.
Let’s make something beautiful!
Brisbane, Australia.
*+ Available for remote / international. AU/NA/EU hours
Core Skills
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3D Modelling: Assets, characters, environments, and props. Both low-poly and high-poly, across stylised and realistic pipelines.
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Texturing: Skilled in both stylised materials and high-detail PBR workflows.
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Retopology: Clean, animation-friendly topology for efficiency and precision.
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Shader Creation: Building custom shaders for unique surface detail, stylisation, and lighting response.
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Environment Building: From initial layout to fully realised worlds across 3D software and game engines.
Complementary Skills
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Rigging: Character, prop, and asset rig creation for animation and interactivity.
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ZBrush Sculpting: Organic and hard-surface sculpting for character and asset development.
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Look Development & Blockout: Defining visual direction, tone, and readability before production.
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Implementation: Integrating assets and environments into Unity and Unreal Engine.
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Concepting: Developing visual ideas for characters, props, and environments.
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Creative Direction: Building mood boards, visual references, and cohesive stylistic approaches.
Program Experience








Clients



