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A bit about me

G'day, I’m Fyn! I’m a Lead 3D Artist, Texture Artist, Creative Director, and all-round Generalist with eight years of experience bringing worlds and characters to life.

I’ve worked on everything from small indie projects to collaborations with Disney, Pixar, LEGO, Lucasfilm, and Namco. I love jumping between styles; from hyper-real to stylised and painterly - and finding that sweet spot where art feels both crafted and alive.

I take my work seriously, but not myself too much - a good laugh always makes for better art. Whether I’m building worlds, painting textures, or directing a scene, I aim to create with precision, creativity, and a bit of personality.

Let’s make something beautiful!

Me

Brisbane, Australia.

*+ Available for remote / international. AU/NA/EU hours 

Core Skills

  • 3D Modelling: Assets, characters, environments, and props. Both low-poly and high-poly, across stylised and realistic pipelines.

  • Texturing: Skilled in both stylised materials and high-detail PBR workflows.

  • Retopology: Clean, animation-friendly topology for efficiency and precision.

  • Shader Creation: Building custom shaders for unique surface detail, stylisation, and lighting response.

  • Environment Building: From initial layout to fully realised worlds across 3D software and game engines.

Complementary Skills

  • Rigging: Character, prop, and asset rig creation for animation and interactivity.

  • ZBrush Sculpting: Organic and hard-surface sculpting for character and asset development.

  • Look Development & Blockout: Defining visual direction, tone, and readability before production.

  • Implementation: Integrating assets and environments into Unity and Unreal Engine.

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  • Concepting: Developing visual ideas for characters, props, and environments.

  • Creative Direction: Building mood boards, visual references, and cohesive stylistic approaches.

Program Experience

Clients

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